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![level 65 tera hack level 65 tera hack](https://i.imgur.com/lwpqBgf.jpg)
So what spurred this? Probably not just negative feedback from Korean players but also diminishing player population (CCU's and retention rates) which is affecting revenues. Part of that will include the team looking at the past history the objective is to promote fun play (which TERA has been lacking ever since the implementation of this current gear progression system). So the new team will be looking into revamping (again) the gear progression to address the shortcomings (there are too many) while offering more diversity. The last key point was how the current gear progression has a somewhat uniform process of grinding for those materials leading to a lack of diversity and is also unmotivating (a complaint with the current gear progression is how it becomes unfun after awhile). Interestingly, the director highlighted focusing on PvP (which is usually not what most players prefer doing) as well reworking dungeons (something which the prior director also had mentioned when they came up with the current method of gear progression that came via the Arsenal update). One of the top issues mentioned was class balance issues (that immediately, the development team will begin working on addressing this on an ongoing basis).Īnother core issue is the games content noting that at level cap (65), the primary means of character growth and progression have lacked diversity (primarily running dungeons) while other parts of the game have been lacking (such as guilds and battlegrounds). It looks like a "new director and development team" has been tasked with addressing some of the (negative) feedback that K-TERA players have been giving regarding the game.